Tuesday, 26 October 2010

Somnambulic sketchings

I am a broken man - after a six night straight trot shovelling deep-fried death into the gaping maws of the slow thinking underclasses at Big Fat Bastard Burger, I have achieved little in the last week. I have gained several things though: a team, project and purpose for my 4th module, the Grand Unknown Group Project; new bags under my eyes from sleep deprivation; a pile of fun exploratory drawings for my own slow-burner projects; a deep love for small nocturnal cartoon men in antiquated diving suits; and a desperate craving for ravioli.

To start with the bad news, I am now about a fortnight behind on work for my two 3D modelling centric modules, Interaction and Visualisation. A combination of a review week spent socialising and rocking out with my glock out at a combined pirate-metal and Swedish-war-metal concert and the crude misfortune of missing a couple days of study due to sheer exhaustion from work is to blame. Measures have been taken however, namely the stern warning to the powers that be at the Greaseyards that I will now only work weekends and that I have recruited a raft of people - friends, lovers, relatives - into a school of hard knocks in order discipline me into maintaining a 9-5 regime. Tutorials and worksheets have been hoarded in order to catch up in my own time over the weekend, hopefully.

The good news: I got the client brief I wanted for the Group Project module - working on a multi-player game for smart phones. I've joined a team that has a good balance of learning disciplines within it, making a change from the last team based project I was in wherein there were no programmers present in a games design module... Now part of the arbitrarily named "Flatphish", I get to draw sad robots in pit-fights for the next 8 months as we work on a multi-player, touch screen combat game for Android Smartphones. Myself and another Computer Artist, Andy, are working on research and development for the art style, two programmers are arguing over which coding languages to use and the audio guys are happily making simple music loops and quirky sound effects. So far, meetings haven't been the greatest success as no-one seems to have been present at all of them yet, I myself missing a couple due to sleep or health upsets, but we seem a bit more focussed now - important, seeing as we'll have to put together a client pitch for later in the week.


Starting off with some exceptionally fast and rough imagery that I cooked up in our first team meeting, here's the last few doodles that've had the presence of mind to scan.



As you can see, very rough, but gives an idea of the game model - fight and upgrade your robotic monster by fighting and winning better components from your enemies. More development on the way.

1 comment:

  1. Looks great man, I especially love Lvl 1 Multidroid, so cute! If I had an Android I'd totally buy this!

    Btw this is Fowlie

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